// Level-Daten // 0 = Weg, 1 = Wand, 2 = Spieler-Start, 3 = Ausgang, 4 = Monster-Start const LEVELS = [ // Level 1: Klein (15x11) — Einfach { name: "Die Flucht beginnt", monsterSpeed: 3, // Tiles pro Sekunde speedIncrease: 0.15, // Speed-Zunahme pro Sekunde maxMonsterSpeed: 5, grid: [ [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,2,0,0,1,0,0,0,0,0,1,0,0,0,1], [1,0,1,0,1,0,1,1,1,0,1,0,1,0,1], [1,0,1,0,0,0,0,0,1,0,0,0,1,0,1], [1,0,1,1,1,1,1,0,1,0,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,0,0,0,0,1], [1,0,1,1,1,0,1,1,1,0,1,1,1,0,1], [1,0,1,0,0,0,1,4,1,0,0,0,1,0,1], [1,0,1,0,1,0,1,0,1,0,1,0,1,0,1], [1,0,0,0,1,0,0,0,0,0,1,0,0,3,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], ] }, // Level 2: Mittel (21x15) — Komplexer { name: "Tiefer ins Dunkel", monsterSpeed: 3.5, speedIncrease: 0.2, maxMonsterSpeed: 6, grid: [ [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,2,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1], [1,0,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1], [1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,1], [1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], [1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1], [1,0,0,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,1], [1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,1], [1,0,1,1,1,0,1,1,1,1,1,1,1,1,1,0,1,1,1,0,1], [1,0,1,0,0,0,0,0,0,4,0,0,0,0,0,0,0,0,1,0,1], [1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,0,1], [1,0,0,0,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,3,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], ] }, // Level 3: Groß (27x19) — Schwer, viele Sackgassen { name: "Das letzte Labyrinth", monsterSpeed: 4, speedIncrease: 0.25, maxMonsterSpeed: 7.5, grid: [ [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], [1,2,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,1], [1,0,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1], [1,0,1,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1], [1,0,1,1,1,1,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], [1,1,1,0,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,1,1,0,1,0,1,1,1], [1,0,0,0,1,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,0,0,1,0,0,0,1], [1,0,1,1,1,1,1,0,1,0,1,0,1,0,1,0,1,1,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1], [1,0,1,0,1,1,1,1,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1], [1,0,1,0,0,0,0,0,1,0,0,0,4,0,0,0,1,0,0,0,0,0,1,0,1,0,1], [1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,1,1,0,1,0,1,0,1,1,1,0,1], [1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0,1], [1,0,1,1,1,1,1,1,1,0,1,1,1,1,1,0,1,1,1,0,1,1,1,1,1,0,1], [1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1], [1,0,1,0,1,0,1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,0,1,0,1,0,1], [1,0,1,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,1,0,0,3,1], [1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1], ] } ];